﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Little_Tower_Defense.FieldTypes
{
    /// <summary>
    /// The base of all fields on the grid of a level.
    /// </summary>
    interface Field
    {
        bool Constructible { get; set; }
        bool Accessible { get; set; }
        int FieldPositionX { get; set; }
        int FieldPositionY { get; set; }
        string TextureName { get; set; }
    }
}
